Biography

My research unpacks how the intersection of neighborhood, social, and digital spaces affect mental, behavioral, and sexual health, digital health interventions, and access to health services. Previously funded by an F31 training fellowship through the National Institute of Child Health and Human Development, my dissertation work examines how neighborhood, social, and digital spaces influence HIV risk and the effectiveness of a digital pre-exposure prophylaxis adherence intervention among sexual and gender minority adolescents. Currently funded by a T32 fellowship through the National Institute on Aging, I am developing and evaluating digital mindfulness interventions for emerging adults with social media addiction and caregivers of persons living with dementia. With a multidisciplinary background in epidemiology, biostatistics, game design, human-computer interaction, and philosophy of science, my long-term goal is to design and robustly evaluate digital health interventions to improve mental and behavorial for individuals across the lifespan

In my free time I love to cook, play and stream video games, listen and play music, and enjoy time with my family and friends.

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Interests
  • Mental & Behavorial Health
  • Digital Interventions
  • Real World Data
Education
  • PhD in Population Health, 2018 - 2024

    Northeastern University

  • MS Game Science and Design, 2015 - 2017

    Northeastern University

  • BS Psychology, 2009 - 2013

    SUNY Buffalo

  • BA English Literature, 2009 - 2013

    SUNY Buffalo

Skills

Python

Manage, Process, Engineer, and Clean Data

R

Statistical Modeling and Data Visualizations

Statistics

Regression, Multilevel Modeling, Causal Inference and Mediation Analysis, Machine Learning

GIS

Mapping and Spatial Analysis

LaTeX

Manuscript Development

Publications

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(2025). Accuracy Differences in Cannabis Retailer Information Ascertained from Webservices and Government-Maintained State Registries Across US States Legalizing the Sale of Cannabis in 2019. Cannabis.

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(2025). Patterns of Cannabis Use among Women With HIV in the United States. AIDS and Behavior.

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(2025). Neighborhood Disadvantage, Syndemic Conditions, and PrEP Non-Adherence in Young Sexual and Gender Minority Men. AIDS and Behavior.

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(2025). Studying the Digital Intervention Engagement–Mediated Relationship Between Intrapersonal Measures and Pre-Exposure Prophylaxis Adherence in Sexual and Gender Minority Youth: Secondary Analysis of a Randomized Controlled Trial. Journal of Medical Internet Research.

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(2024). An Exploration of Geographic Access to Substance Use Treatment Programs and Violence Against Women. Journal of Interpersonal Violence.

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(2021). State-level differences in validity of cannabis retailer locations ascertained from online listings and government-maintained state registries.

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(2020). Natural language processing and content analysis of youth’s social media posts to inform implementation of next generation HIV prevention modalities.

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(2020). Availability of HIV and Hepatitis C testing at drug and alcohol treatment facilities offering medications for opioid use disorder..

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(2019). Association between census block group poverty and geographic accessibility of drug and alcohol treatment facilities accepting Medicaid. American Public Health Association.

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(2018). The Safety Net of Aging in Place: Understanding How Older Adults Construct, Develop, and Maintain Their Social Circles. Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare.

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(2018). A Safety Net: How Older Adults Build and Maintain Interpersonal Relationships. ACM Transactions on Computer-Human Interaction.

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(2017). Predicting Human Computation Game Scores with Player Rating Systems. Entertainment Computing – ICEC 2017.

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(2017). Engagement Effects of Player Rating System-based Matchmaking for Level Ordering in Human Computation Games. Proceedings of the 12th International Conference on the Foundations of Digital Games.

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(2016). Toward Human in the Loop Optimization Through Game-Based Experiments. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.

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